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AmigActive 10
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AACD 10.iso
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zaccaria.c
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C/C++ Source or Header
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2000-04-23
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23KB
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675 lines
/***************************************************************************
Jack Rabbit memory map (preliminary)
driver by Nicola Salmoria
0000-5fff ROM
6000-63ff Video RAM
6400-67ff Color RAM
7000-77ff RAM
8000-dfff ROM
read:
6400-6406 protection
6c00-6c06 protection
6c00 COIN
6e00 dip switches (three ports multiplexed)
7800 IN0
7801 IN1
7802 IN2
7c00 watchdog reset?
write:
6800-683f even addresses = column [row] scroll; odd addresses = column [row] color?
6840-685f sprites
6881-68bc sprites
6c02 ?
6c07 NMI enable
7802 e0/d0/b0 select port which will appear at 6e00
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "machine/6821pia.h"
extern unsigned char *zaccaria_attributesram;
void zaccaria_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
WRITE_HANDLER( zaccaria_attributes_w );
void zaccaria_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
/* all connections unknown */
static struct pia6821_interface pia_0_intf =
{
/*inputs : A/B,CA/B1,CA/B2 */ 0, 0, 0, 0, 0, 0,
/*outputs: A/B,CA/B2 */ 0, 0, 0, 0,
/*irqs : A/B */ 0, 0
};
/* all connections unknown */
static struct pia6821_interface pia_1_intf =
{
/*inputs : A/B,CA/B1,CA/B2 */ 0, 0, 0, 0, 0, 0,
/*outputs: A/B,CA/B2 */ 0, 0, 0, 0,
/*irqs : A/B */ 0, 0
};
static void zaccaria_init_machine(void)
{
pia_unconfig();
pia_config(0, PIA_STANDARD_ORDERING | PIA_8BIT, &pia_0_intf);
pia_config(1, PIA_STANDARD_ORDERING | PIA_8BIT, &pia_1_intf);
pia_reset();
}
struct GameDriver monymony_driver;
READ_HANDLER( zaccaria_prot1_r )
{
switch (offset)
{
case 0:
return 0x50; /* Money Money */
case 4:
return 0x40; /* Jack Rabbit */
case 6:
if (Machine->gamedrv == &monymony_driver)
return 0x70; /* Money Money */
return 0xa0; /* Jack Rabbit */
default:
return 0;
}
}
READ_HANDLER( zaccaria_prot2_r )
{
switch (offset)
{
case 0:
return input_port_6_r(0); /* bits 4 and 5 must be 0 in Jack Rabbit */
case 2:
return 0x10; /* Jack Rabbit */
case 4:
return 0x80; /* Money Money */
case 6:
return 0x00; /* Money Money */
default:
return 0;
}
}
static int dsw;
WRITE_HANDLER( zaccaria_dsw_sel_w )
{
switch (data)
{
case 0xe0:
dsw = 0;
break;
case 0xd0:
dsw = 1;
break;
case 0xb0:
dsw = 2;
break;
default:
break;
logerror("PC %04x: portsel = %02x\n",cpu_get_pc(),data);
}
}
READ_HANDLER( zaccaria_dsw_r )
{
return readinputport(dsw);
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x5fff, MRA_ROM },
{ 0x6000, 0x63ff, MRA_RAM },
{ 0x6400, 0x6407, zaccaria_prot1_r },
{ 0x6c00, 0x6c07, zaccaria_prot2_r },
{ 0x6e00, 0x6e00, zaccaria_dsw_r },
{ 0x7000, 0x77ff, MRA_RAM },
{ 0x7800, 0x7800, input_port_3_r },
{ 0x7801, 0x7801, input_port_4_r },
{ 0x7802, 0x7802, input_port_5_r },
{ 0x7c00, 0x7c00, watchdog_reset_r }, /* not sure */
{ 0x8000, 0xdfff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x5fff, MWA_ROM },
{ 0x6000, 0x63ff, videoram_w, &videoram, &videoram_size },
{ 0x6400, 0x67ff, colorram_w, &colorram },
{ 0x6800, 0x683f, zaccaria_attributes_w, &zaccaria_attributesram },
{ 0x6840, 0x685f, MWA_RAM, &spriteram, &spriteram_size },
{ 0x6881, 0x68bc, MWA_RAM, &spriteram_2, &spriteram_2_size },
{ 0x6c02, 0x6c02, MWA_NOP }, /* ??? */
{ 0x6c07, 0x6c07, interrupt_enable_w },
{ 0x7000, 0x77ff, MWA_RAM },
{ 0x7802, 0x7802, zaccaria_dsw_sel_w },
{ 0x8000, 0xdfff, MWA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem1[] =
{
{ 0x0000, 0x007f, MRA_RAM },
{ 0x500c, 0x500f, pia_0_r },
{ 0xf000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem1[] =
{
{ 0x0000, 0x007f, MWA_RAM },
{ 0x500c, 0x500f, pia_0_w },
{ 0xf000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem2[] =
{
{ 0x0000, 0x007f, MRA_RAM },
{ 0x0090, 0x0093, pia_1_r },
{ 0xe000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem2[] =
{
{ 0x0000, 0x007f, MWA_RAM },
{ 0x0090, 0x0093, pia_1_w },
{ 0xe000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
INPUT_PORTS_START( monymony )
PORT_START
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x03, "5" )
PORT_BITX( 0x04, 0x00, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Infinite Lives", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x00, "Easy" )
PORT_DIPSETTING( 0x08, "Hard" )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x10, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x20, 0x00, "Freeze" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "Cross Hatch Pattern" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) /* random high scores? */
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x01, "200000" )
PORT_DIPSETTING( 0x02, "300000" )
PORT_DIPSETTING( 0x03, "400000" )
PORT_DIPSETTING( 0x00, "None" )
PORT_DIPNAME( 0x04, 0x04, "Table Title" )
PORT_DIPSETTING( 0x04, "High Scores" )
PORT_DIPSETTING( 0x00, "Todays High Scores" )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x80, IP_ACTIVE_HIGH )
PORT_START
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x8c, 0x84, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x8c, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x88, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x84, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x70, 0x50, "Coin C" )
PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_7C ) )
PORT_START
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT ) /* I think */
PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x30, 0x00, IPT_UNKNOWN ) /* protection check in Jack Rabbit - must be 0 */
PORT_BIT( 0xc8, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( jackrabt )
PORT_START
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x03, "5" )
PORT_BITX( 0x04, 0x00, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Infinite Lives", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x10, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x20, 0x00, "Freeze" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "Cross Hatch Pattern" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Table Title" )
PORT_DIPSETTING( 0x04, "High Scores" )
PORT_DIPSETTING( 0x00, "Todays High Scores" )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x80, IP_ACTIVE_HIGH )
PORT_START
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x8c, 0x84, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x8c, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x88, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x84, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x70, 0x50, "Coin C" )
PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_7C ) )
PORT_START
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT ) /* I think */
PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x30, 0x00, IPT_UNKNOWN ) /* protection check in Jack Rabbit - must be 0 */
PORT_BIT( 0xc8, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
1024, /* 1024 characters */
3, /* 3 bits per pixel */
{ 2*1024*8*8, 1*1024*8*8, 0*1024*8*8},
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
256, /* 256 sprites */
3, /* 3 bits per pixel */
{ 2*1024*8*8, 1*1024*8*8, 0*1024*8*8},
{ 0, 1, 2, 3, 4, 5, 6, 7,
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 32 },
{ REGION_GFX1, 0, &spritelayout, 32*8, 32 },
{ -1 } /* end of array */
};
static struct MachineDriver machine_driver_zaccaria =
{
/* basic machine hardware */
{
{
CPU_Z80,
3000000, /* 3 Mhz ????? */
readmem,writemem,0,0,
nmi_interrupt,1
},
{
CPU_M6802 | CPU_AUDIO_CPU,
6000000/4, /* ????? */
sound_readmem1,sound_writemem1,0,0,
ignore_interrupt,1
},
{
CPU_M6802 | CPU_AUDIO_CPU,
6000000/4, /* ????? */
sound_readmem2,sound_writemem2,0,0,
ignore_interrupt,1
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
zaccaria_init_machine,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
512, 32*8+32*8,
zaccaria_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
generic_vh_start,
generic_vh_stop,
zaccaria_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( monymony )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "1a", 0x0000, 0x1000, 0x13c227ca )
ROM_CONTINUE( 0x8000, 0x1000 )
ROM_LOAD( "1b", 0x1000, 0x1000, 0x87372545 )
ROM_CONTINUE( 0x9000, 0x1000 )
ROM_LOAD( "1c", 0x2000, 0x1000, 0x6aea9c01 )
ROM_CONTINUE( 0xa000, 0x1000 )
ROM_LOAD( "1d", 0x3000, 0x1000, 0x5fdec451 )
ROM_CONTINUE( 0xb000, 0x1000 )
ROM_LOAD( "2a", 0x4000, 0x1000, 0xaf830e3c )
ROM_CONTINUE( 0xc000, 0x1000 )
ROM_LOAD( "2c", 0x5000, 0x1000, 0x31da62b1 )
ROM_CONTINUE( 0xd000, 0x1000 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for first 6802 */
ROM_LOAD( "1i", 0x7000, 0x1000, 0x94e3858b ) /* ?? */
ROM_CONTINUE( 0xf000, 0x1000 )
ROM_REGION( 0x10000, REGION_CPU3 ) /* 64k for second 6802 */
ROM_LOAD( "1h", 0x6000, 0x1000, 0xaad76193 ) /* ?? */
ROM_CONTINUE( 0xe000, 0x1000 )
ROM_LOAD( "1g", 0x7000, 0x1000, 0x1e8ffe3e ) /* ?? */
ROM_CONTINUE( 0xf000, 0x1000 )
ROM_REGION( 0x6000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "2d", 0x0000, 0x2000, 0x82ab4d1a )
ROM_LOAD( "1f", 0x2000, 0x2000, 0x40d4e4d1 )
ROM_LOAD( "1e", 0x4000, 0x2000, 0x36980455 )
ROM_REGION( 0x0400, REGION_PROMS )
ROM_LOAD( "monymony.9g", 0x0000, 0x0200, 0xfc9a0f21 )
ROM_LOAD( "monymony.9f", 0x0200, 0x0200, 0x93106704 )
ROM_REGION( 0x2000, REGION_SOUND1 ) /* TMS5200 sample data??? */
ROM_LOAD( "2g", 0x0000, 0x2000, 0x78b01b98 )
ROM_END
ROM_START( jackrabt )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "cpu-01.1a", 0x0000, 0x1000, 0x499efe97 )
ROM_CONTINUE( 0x8000, 0x1000 )
ROM_LOAD( "cpu-01.2l", 0x1000, 0x1000, 0x4772e557 )
ROM_LOAD( "cpu-01.3l", 0x2000, 0x1000, 0x1e844228 )
ROM_LOAD( "cpu-01.4l", 0x3000, 0x1000, 0xebffcc38 )
ROM_LOAD( "cpu-01.5l", 0x4000, 0x1000, 0x275e0ed6 )
ROM_LOAD( "cpu-01.6l", 0x5000, 0x1000, 0x8a20977a )
ROM_LOAD( "cpu-01.2h", 0x9000, 0x1000, 0x21f2be2a )
ROM_LOAD( "cpu-01.3h", 0xa000, 0x1000, 0x59077027 )
ROM_LOAD( "cpu-01.4h", 0xb000, 0x1000, 0x0b9db007 )
ROM_LOAD( "cpu-01.5h", 0xc000, 0x1000, 0x785e1a01 )
ROM_LOAD( "cpu-01.6h", 0xd000, 0x1000, 0xdd5979cf )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for first 6802 */
ROM_LOAD( "9snd.1i", 0x7000, 0x1000, 0x3dab977f ) /* ?? */
ROM_CONTINUE( 0xf000, 0x1000 )
ROM_REGION( 0x10000, REGION_CPU3 ) /* 64k for second 6802 */
ROM_LOAD( "8snd.1h", 0x6000, 0x1000, 0xf4507111 ) /* ?? */
ROM_CONTINUE( 0xe000, 0x1000 )
ROM_LOAD( "7snd.1g", 0x7000, 0x1000, 0xc722eff8 ) /* ?? */
ROM_CONTINUE( 0xf000, 0x1000 )
ROM_REGION( 0x6000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "1bg.2d", 0x0000, 0x2000, 0x9f880ef5 )
ROM_LOAD( "2bg.1f", 0x2000, 0x2000, 0xafc04cd7 )
ROM_LOAD( "3bg.1e", 0x4000, 0x2000, 0x14f23cdd )
ROM_REGION( 0x0400, REGION_PROMS )
ROM_LOAD( "jr-ic9g", 0x0000, 0x0200, 0x85577107 )
ROM_LOAD( "jr-ic9f", 0x0200, 0x0200, 0x085914d1 )
ROM_REGION( 0x2000, REGION_SOUND1 ) /* TMS5200 sample data??? */
ROM_LOAD( "13snd.2g", 0x0000, 0x2000, 0xfc05654e )
ROM_END
ROM_START( jackrab2 )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "1cpu2.1a", 0x0000, 0x1000, 0xf9374113 )
ROM_CONTINUE( 0x8000, 0x1000 )
ROM_LOAD( "2cpu2.1b", 0x1000, 0x1000, 0x0a0eea4a )
ROM_CONTINUE( 0x9000, 0x1000 )
ROM_LOAD( "3cpu2.1c", 0x2000, 0x1000, 0x291f5772 )
ROM_CONTINUE( 0xa000, 0x1000 )
ROM_LOAD( "4cpu2.1d", 0x3000, 0x1000, 0x10972cfb )
ROM_CONTINUE( 0xb000, 0x1000 )
ROM_LOAD( "5cpu2.2a", 0x4000, 0x1000, 0xaa95d06d )
ROM_CONTINUE( 0xc000, 0x1000 )
ROM_LOAD( "6cpu2.2c", 0x5000, 0x1000, 0x404496eb )
ROM_CONTINUE( 0xd000, 0x1000 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for first 6802 */
ROM_LOAD( "9snd.1i", 0x7000, 0x1000, 0x3dab977f ) /* ?? */
ROM_CONTINUE( 0xf000, 0x1000 )
ROM_REGION( 0x10000, REGION_CPU3 ) /* 64k for second 6802 */
ROM_LOAD( "8snd.1h", 0x6000, 0x1000, 0xf4507111 ) /* ?? */
ROM_CONTINUE( 0xe000, 0x1000 )
ROM_LOAD( "7snd.1g", 0x7000, 0x1000, 0xc722eff8 ) /* ?? */
ROM_CONTINUE( 0xf000, 0x1000 )
ROM_REGION( 0x6000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "1bg.2d", 0x0000, 0x2000, 0x9f880ef5 )
ROM_LOAD( "2bg.1f", 0x2000, 0x2000, 0xafc04cd7 )
ROM_LOAD( "3bg.1e", 0x4000, 0x2000, 0x14f23cdd )
ROM_REGION( 0x0400, REGION_PROMS )
ROM_LOAD( "jr-ic9g", 0x0000, 0x0200, 0x85577107 )
ROM_LOAD( "jr-ic9f", 0x0200, 0x0200, 0x085914d1 )
ROM_REGION( 0x2000, REGION_SOUND1 ) /* TMS5200 sample data??? */
ROM_LOAD( "13snd.2g", 0x0000, 0x2000, 0xfc05654e )
ROM_END
ROM_START( jackrabs )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "1cpu.1a", 0x0000, 0x1000, 0x6698dc65 )
ROM_CONTINUE( 0x8000, 0x1000 )
ROM_LOAD( "2cpu.1b", 0x1000, 0x1000, 0x42b32929 )
ROM_CONTINUE( 0x9000, 0x1000 )
ROM_LOAD( "3cpu.1c", 0x2000, 0x1000, 0x89b50c9a )
ROM_CONTINUE( 0xa000, 0x1000 )
ROM_LOAD( "4cpu.1d", 0x3000, 0x1000, 0xd5520665 )
ROM_CONTINUE( 0xb000, 0x1000 )
ROM_LOAD( "5cpu.2a", 0x4000, 0x1000, 0x0f9a093c )
ROM_CONTINUE( 0xc000, 0x1000 )
ROM_LOAD( "6cpu.2c", 0x5000, 0x1000, 0xf53d6356 )
ROM_CONTINUE( 0xd000, 0x1000 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for first 6802 */
ROM_LOAD( "9snd.1i", 0x7000, 0x1000, 0x3dab977f ) /* ?? */
ROM_CONTINUE( 0xf000, 0x1000 )
ROM_REGION( 0x10000, REGION_CPU3 ) /* 64k for second 6802 */
ROM_LOAD( "8snd.1h", 0x6000, 0x1000, 0xf4507111 ) /* ?? */
ROM_CONTINUE( 0xe000, 0x1000 )
ROM_LOAD( "7snd.1g", 0x7000, 0x1000, 0xc722eff8 ) /* ?? */
ROM_CONTINUE( 0xf000, 0x1000 )
ROM_REGION( 0x6000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "1bg.2d", 0x0000, 0x2000, 0x9f880ef5 )
ROM_LOAD( "2bg.1f", 0x2000, 0x2000, 0xafc04cd7 )
ROM_LOAD( "3bg.1e", 0x4000, 0x2000, 0x14f23cdd )
ROM_REGION( 0x0400, REGION_PROMS )
ROM_LOAD( "jr-ic9g", 0x0000, 0x0200, 0x85577107 )
ROM_LOAD( "jr-ic9f", 0x0200, 0x0200, 0x085914d1 )
ROM_REGION( 0x2000, REGION_SOUND1 ) /* TMS5200 sample data??? */
ROM_LOAD( "13snd.2g", 0x0000, 0x2000, 0xfc05654e )
ROM_END
GAMEX( 1983, monymony, 0, zaccaria, monymony, 0, ROT90, "Zaccaria", "Money Money", GAME_NO_SOUND | GAME_NO_COCKTAIL )
GAMEX( 1984, jackrabt, 0, zaccaria, jackrabt, 0, ROT90, "Zaccaria", "Jack Rabbit (set 1)", GAME_NO_SOUND | GAME_NO_COCKTAIL )
GAMEX( 1984, jackrab2, jackrabt, zaccaria, jackrabt, 0, ROT90, "Zaccaria", "Jack Rabbit (set 2)", GAME_NO_SOUND | GAME_NO_COCKTAIL )
GAMEX( 1984, jackrabs, jackrabt, zaccaria, jackrabt, 0, ROT90, "Zaccaria", "Jack Rabbit (special)", GAME_NO_SOUND | GAME_NO_COCKTAIL )